Layer 220
MessagesSetInlineGameScore
Use this method to set the score of the specified user in a game sent as an inline message (bots only).
method
Bots
messages.setInlineGameScore#15ad9f64 flags:# edit_message:flags.0?true force:flags.1?true id:InputBotInlineMessageID user_id:InputUser score:int = Bool;
Parameters
| Name | Type | Description |
|---|---|---|
| Flags | # | Flags, see TL conditional fields |
| EditMessage | flags.0?true | Set this flag if the game message should be automatically edited to include the current scoreboard |
| Force | flags.1?true | Set this flag if the high score is allowed to decrease. This can be useful when fixing mistakes or banning cheaters |
| Id | InputBotInlineMessageID | ID of the inline message |
| UserId | InputUser | User identifier |
| Score | int | New score |
Returns
BoolPossible Errors
| Code | Type | Description |
|---|---|---|
| 400 | MESSAGE_ID_INVALID | The provided message id is invalid. |
| 400 | USER_BOT_REQUIRED | This method can only be called by a bot. |
Gogram Example
// MessagesSetInlineGameScore - using Params struct result, err := client.MessagesSetInlineGameScore(&tg.MessagesSetInlineGameScoreParams{ Id: &tg.InputBotInlineMessageId{}, UserId: &tg.InputUserSelf{}, Score: 0, // Optional fields: // EditMessage: true, // Force: true, }) if err != nil { // handle error } // result is *tg.Bool